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Identity management in online worlds

Every alternate year we conduct the IFTF Signals Survey to track emerging behaviors in the areas of technology, health, work, sustainability and environment. We conducted our survey last year where we looked at  how many people participate in virtual worlds and online games, how they manage and develop their online identities, and what kinds of associations they form with others in online worlds/games.

Hello? Most Americans NOT superempowered IT people

It's never too often, in my opinion, to be reminded that MOST PEOPLE in the United States do not use a lot of the things that most of us at IFTF, and perhaps you, reading this, already take for granted. 

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