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Reimagining the Future of Higher Education: From STEM to SEAD

Design and art have long been viewed as distinct fields of inquiry from science, technology, engineering, and math (STEM), but the contemporary perspective is that these modernist institutional distinctions are rapidly eroding now more than ever. For more than a decade, new residencies, institutions, collaborations, and projects have pushed the expectations and outcomes of working across both the sciences and the arts. Today, it's almost a given that science, design, engineering, and art are closely linked in product as well as practice.

Designing Tech for Social Change: An Interview with Femi Longe of Nigeria's Co-Creation Hub, Part II

If you missed Part I, click here.

 

In July I spent a few days around the Co-Creation Hub in Lagos, Nigeria. The CcHUB, or simply, the Hub, is the hottest, newest, co-creation, co-working, and innovation hub. It’s aim is to find tech-based solutions to Nigeria’s challenges. Since it opened in September of last year, it is abuzz with young energy and brilliant entrepreneurs.

 

Designing Tech for Social Change: An Interview with Femi Longe of Nigeria's Co-Creation Hub

In July of 2012, I spent a few days around the Co-Creation Hub in Lagos, Nigeria. The CcHUB, or simply, the Hub, is the hottest, newest, co-creation, co-working, and innovation hub. Since it opened in September of last year, it is abuzz with young energy and brilliant entrepreneurs.

 

On my final day in Lagos I sat down with co-Founder and Director of Programmes at the CcHUB, Femi Longe, to hear more about how it all happens.

 

 

Driving a Cleaner and More Resilient Future

California’s innovation engine has the potential to shift the economy to a cleaner and more resilient future.  Next 10, a nonpartisan nonprofit just released the 2012 California Green Innovation Index. In its fourth edition, this important document illustrates along multiple measures that you can indeed choose both, environmental improvement and economic growth.

Locating Change: Science and Technology Controversies

2011 was a year of transition and change. In 2012, science and technology conflicts and controversies become a resource for locating change and what it means for the future.

 

Innovation spaces of the future: research notes on China's shanzhai meeting the Makers

Over a few months in early 2011, in the course of doing research for an IFTF Tech Horizons Program’s study on the future of “open fabrication,” I convened what turned out to be a remarkable, free-wheeling conversation among a set of pioneering thinker/makers in China, Singapore, and the U.S.

IFTF Explores Innovation in Brazil

I had the amazing opportunity to speak at the 4th Brazilian Congress on Innovation this week. There’s not much information about the event on the web in English, but it was a large gathering of government officials and industry leaders taking another step towards a comprehensive innovation strategy for Brazil.

Playing with games for health

For the past few years, we've been keenly interested in how games can be used to encourage healthy behaviors.  My colleague, Jane McGonigal, even developed and prototyped a street game called CryptoZoo on behalf of the American Heart Association.

Keep on breathing ... Notes from TEDMED 2010 (part 1)

TEDMED 2010 kicked off last Tuesday night with a performance by opera singer Charity Tilleman-Dick.  At first I thought, "Well, she has a lovely voice, but what does that have to do with anything?"  Then she started to tell her story, and what an incredible story it is.  In short, Charity is still alive—and able again to perform—as a result of the double lung transplant she received more than a year ago at the Cleveland Clinic.

Lightweight Innovation: Guidelines for Reinvention (Part 1)

Lightweight innovation processes are emerging on the web, aided by new ideas about how to organize innovation and technologies that reduce the cost and complexity of incremental innovation. But which of these tools might enable a shift to lightweight models in other industries? This section highlights a few generalized tools discovered in our research that are likely to deliver specific capabilities to organizations that seek to experiment with lightweight models. We organize these tools into four broad domains: knowledge, people, money and places.

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