Skip navigation.

Video Game as Design Fiction

Design fiction is a powerful tool for helping us think about the future. Often times, the goal in creating a design fiction is to explore what a future technology looks like, how it feels, and how we might interact with it. Noah Radford recently wrote two blog posts about design fiction. On Glass and Mud criticizes corporate design fictions being short-sighted and for disregarding the human element.

Humanity + Machines + Internet

Michael Chorost's new book World Wide Mind:  The Coming Integration of Humanity, Machines, and the Internet is in bookstores as of today.   The 5 minute video below describes his thesis:

"Walking" in Second Life

A Japanese team of researchers, led by Keio University biosciences and informatics professor Junichi Ushiba, has created a system that allows a paralyzed man to "walk" in Second Life.
Wired reports,

Researchers at Japan's Keio University have created an experimental headset designed to monitor brain waves that allowed a man who had been paralyzed for more than 30 years to control a Second Life avatar using only his thoughts.

Syndicate content